![]() Players running a multiplayer game need their game client to connect to a game server so they can play a game session. In addition to running game clients and game servers, multiplayer games can optionally implement a matchmaking component, which is the action of grouping players together for a game session. ![]() You can use the Lobby service to group players together in a lobby before starting a game session or prevent connection loss if a host player becomes unavailable. Lobby connects players before or during a game session with public or private lobbies. Unity Authentication supports authenticating players anonymously as well as through external identity providers that include Google Play Games, Facebook, Apple, Steam, OpenID connect and console-specific logins. In-app purchases are items in-game that are bought with real money, such as gems, lives, or weapons. Includes Currency, Inventory Item, Configuration, and Publication.Ĭonsole gaming includes Nintendo Switch™, PlayStation®4, PlayStation®5, and Xbox®. Unity’s Economy service provides a way to create, manage and publish an economy system to be used in your game. The Unity Dashboard provides an easy-to-use interface to manage your Unity Gaming Services, including Analytics, Game Overrides, and Cloud Content Delivery. Because it's cloud-based, players can access their data anywhere and across devices, mitigating data loss when a player changes devices or re-installs a game. Use Unity's Cloud Save service to save persistent player data (such as game progress) from a game into the cloud, making it independent of device. Cloud Code automatically provisions server capacity based on load so you can ensure that your players receive a good experience without any lag or downtime.Ĭloud Content Delivery (CCD) is Unity's managed cloud service that hosts and delivers content to your application’s players worldwide without having to reinstall a new version of the application. Unity Authentication provides anonymous and platform-specific authentication solutions for supported platforms, including mobile and PC.Īccess to exclusive in-game content for an additional cost, often as part of a tiered system.īy using Unity's Cloud Code to write stateless server-side code on a fully managed infrastructure, you can focus more on developing your game logic. Analytics lets studios easily understand game performance and player behaviors.Īnonymous sign-in creates a new player for the game session without any input from the player. ![]() You’d set two (or more) starting balances: the control, and the variant.Īn end-to-end data and analysis solution designed to support your entire studio. For example, you might believe starting players are given too many coins and are progressing through your game too quickly or stop playing too early, missing IAP (in-app purchases) opportunities. A/B testing is a Dashboard feature within Game Overrides that splits your Override into variants that you set to see what impact they make on your game.
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